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This may also point to a PS4/Xbox One Dark Souls II release down the road, given that the game's new engine was designed with next-gen in mind. Hopefully we get a clearer sense of where the game is at that time. If From Software was so focused on making a great, visually stunning experience on PC, then it's quite possible that the PC version will look and play the way the game looked and played in preview builds.īandai Namco has told me that more information about the PC release will land in April prior to launch. On the other hand, this may be good news for PC gamers. It's no surprise that performance issues were the root cause of the downgrade-though it is puzzling that a decision wasn't made until the very end of development. The game would have been much worse without the change (as in, many would call it unplayable and broken.)" It doesn't mean they handled it properly, but I think they made the only decision they COULD make in the end. I know a lot of people just feel lied to, but I think the reality is a bit different. They had to promote the game with screens and trailers, but at that time even they had no idea they were going to have to drop the settings so much, I suspect. "I sincerely don't think they intended to deceive, but in the end they sacrificed a huge amount of graphical fidelity at the very end of development because they couldn't resolve the framerate in any other way. But, factually, the early builds played like Blighttown the entire game.
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I strongly suspect that they were focusing heavily on delivering a top-notch experience on PC and underestimated the challenges the new systems would pose on PS3 / Xbox360. The game was not in a state where it could be sold at that point. The early builds that the screenshots came from were playable but only just so. "This is what it comes down to: a playable framerate.
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